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Course GAMING & VIRTUAL REALITY
Digital Videomaker
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Course GAMING & VIRTUAL REALITY
Digital Videomaker

GAMING & VIRTUAL REALITY

GAMING & VIRTUAL REALITY

Course Digital Videomaker

32 HOURS - FRONTAL OR ONLINE LESSONS

CourseGAMING & VIRTUAL REALITYFormula Weekend

The intensive use of social networks and websites make the figure of the videomaker indispensable for the digital world. Knowing how to design and make creative, promotional, educational or informative videos is certainly a winning skill to be included in your curriculum vitae together with the knowledge of the software and applications used for the production of media content.


GAMING & VIRTUAL REALITY: Digital Videomaker

GAMING & VIRTUAL REALITY

Duration: 32

Job Placement

English

Where the Course Digital Videomaker will take place?

City

Promotions

Scholarships

Capacity

Online - On Demand

No promotion at the moment

Assigned

10 places available
Course capacity: 12

Roma - On Demand
via della Consulta, 52

No promotion at the moment

Assigned

10 places available
Course capacity: 12

Course Digital Videomaker | GAMING & VIRTUAL REALITY duration Weekend

Scenario

The objective of the Digital Videomaker course is to allow participants to acquire or improve their skills to create commercials, clips, trailers, reportages, documentaries, institutional videos or narrative short films. Attendants will work on the identification of an idea, the development of a story and of a script; will learn the directing, shooting and production techniques to obtain a professional and competitive result; and will acquire the knowledge necessary to edit a post-production contents shot and to identify a potential distribution channel.

The course includes a series of online meetings conducted by experienced videomakers in the various stages of audiovisual production and post-production. The lessons are supported by multimedia contributions, examples and demonstrations. At the end of the theoretical and design part, students will have to shoot and edit a video of max 5 minutes created and written by them.

1. Introduction. Overview of the main audiovisual genres and the difference between documentary and fiction. Discussion on themes, styles, places and easily accessible elements for the projects to be filmed in Rome. Brainstorming of ideas. Students write a one-page proposal with the theme, genre and story they would like to develop.
2. From idea to subject. Students present their ideas for video projects and become familiar with the structure of a subject. We will explain the standards and fundamentals for writing a screenplay. Students will work on the development of the story and its characters.
3. From the subject to the script. Presentation of the subjects in class. Students will show examples of videos they have chosen as reference models for their project. They will learn how to create a work plan and the list of shots from the analysis of the final script.
4. Digital video camera, light and sound. Students will learn the grammar of audiovisual language, overview of the different styles of directing and shooting techniques, practical exercises with the camera and how to shoot an interview
5. Presentations of the scripts and work plans created by the students. Discussion in class and final feedback from the teacher before shooting. Auditions for casting and location scouting to check the available light and sound quality.
6. Shooting. Students start shooting some scenes from the script and send them to the teacher for feedback.
7. Shooting. Students complete the shooting of their script and receive final feedback on the quality of the material shot.
8. Start of post-production. Students will learn the basic tools offered by the Final Cut Pro software and how to import the footage into the editing system and then begin editing.
9. Pre-assembled. Students will learn the advanced tools and effects available in Final Cut Pro to apply to the pre-assembled and eventually they will add music and work on the audio mix.

Final assembly. Students refine their videos by adding transitions, color correction and, if necessary, special effects. Exporting the final video.

Desire and willingness to learn a new skill to use for professional growth and to increase the chances of entering the job market.

The course aims to provide the theoretical and practical notions of all the phases of the realization of an audiovisual product. The lessons will address the creative and executive aspects of visual communication and at the end of the course, participants will be able to design and develop new media content and manage the organizational and technological aspects related to the production and post-production of audiovisual content in a professional and competitive way.

Smartphone with video application or digital video camera, laptop or ipad with Final Cut Pro or Premiere editing program

Note: the total amount of time of the course, including the extra class activities, is of 62 hours.

“This class got me so excited about film that I actually started a film minor”

“She is a harsh critic, but the class was interesting and she encourages creativity.”

“Amazing class.”

“I enjoyed this class thoroughly.”

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GAMING & VIRTUAL REALITY

GAMING & VIRTUAL REALITY


In 2019, there were 2.5 billion gamers in the world, with a market of $152 billion that will grow to $196 in a couple of years. The fastest growing sector is mobile gaming, which is growing at a rate higher than 10% and is expected to reach a value of $95.4 billion in 2022, accounting for almost half of the entire gaming market.

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